Scope
Joined team to create a mobile application for. I owned work end to end, from discovery to high fidelity design and implementation
The idea for the app came from observing that nowadays people are building fewer friendships and often struggle to find company to attend events with. MoreThanTwo addresses this problem by helping people connect for friendly gatherings, romantic meetups, or simply spending time together.
About
To make sure the whole team felt ownership over the new direction, I ran several design workshops with the team. We made a sketching exercise to quickly explore new ideas, and whiteboarding sessions to pressure-test our core assumptions about how people meet.
Feed
The hardest part of group discovery is that joining strangers feels risky. The feed shows shared interests, group size, and proximity before you commit so the decision to send a request feels informed, not blind.
Create event
Three step creation process: a short description, a time and place, and an invite list. The whole flow takes under a minute, making posting feel as casual as sending a message.
Profile
The profile leads with interests and personality signals (bio, star sign, work). The "Complete profile 12%" nudge encourages to finish profile creation without being pushy about it.
Chat
Chat unlocks progressively: first a warm intro moment ("Say hi to Mark and Tyler"), then a holding state while the group forms, then a full group thread once members join.












